Showing posts with label Hitech. Show all posts
Showing posts with label Hitech. Show all posts

17 November 2015

Power in numbers applies to robots learning grasping skills

  National Public Radio said it well: How can robots learn new tasks? Practice, practice practice.

  Stefanie Tellex, Brown University assistant professor in computer science department, talked to NPR recently about getting robots to do better at real-world tasks—specifically, grasping, why grasping is hard for a robot, and what her team would like to do about it.

  Tellex works with a "Baxter," the industrial robot made by Rethink Robotics with its box-like torso and arms.

  Joe Palca, NPR science correspondent, watched the Baxter try to pick up a battery; he said watching it was a little like watching paint dry. He told her this looked pathetic. She laughed, knowingly.


  Stuff that is really hard for a robot to do is almost effortless for a person to do. A human spends little conscious awareness of exercising perception, planning and control in picking up an object. But the robot from scratch doesn't know from kazoos, batteries and pens.

  It gets information from its cameras. And that information, he said, is just a bunch of numbers.

  Palca said Tellex thinks the way robots will get better and faster in picking up unfamiliar objects is to give them programs which let them learn from experience just as a child would.

  Unsurprisingly, Tellex has had her Baxter working around the clock. It picks up objects. It puts them down. Repeat. Repeat. And so on. But Tellex also has an idea for speeding up the learning curve.

  She hopes to recruit some more Baxter robots elsewhere which are left idle off-hours during robotics research projects to do the same tasks as her Baxter to speed up the process. Pace said it evokes the saying, many hands do light work.

  Simply put, said Will Knight of MIT Technology Review, "hundreds of robots could accelerate the process by sharing knowledge."

Just how fast would this learning curve speed up learning?

  According to Knight, Tellex counted around 300 Baxter robots in research labs around the world and if each of those robots were to use both arms to examine new objects, it would be possible for them to learn to grasp a million objects in 11 days.

  The concept of a robot teaching itself how to do tasks is of interest among researchers beyond Brown. Last month, MIT Technology Review looked at the work of Lerrel Pinto and Abhinav Gupta at Carnegie Mellon University. They worked with a Baxter, giving it deep learning capabilities, placing it in front of a table with different sized objects and left it to learn how to grasp them.

  The robot was left for up to 10 hours a day. If the robot dropped an object on the floor, there were others it could continue with.

  Lab work dedicated to robots gaining better grasping skills may result in robots that will be part of daily life.


  Tellex said, "In twenty years, every home will have a personal robot which can perform tasks such as clearing the dinner table, doing laundry, and preparing dinner. As these machines become more powerful and more autonomous, it is critical to develop methods for enabling people to tell them what to do."

Researchers develope software for finding tipping points and critical network structures

  If you wanted to know whether shifts in the African climate during Paleolithic times correlated with the appearance and disappearance of hominin species, how would you find the answer? It's a tricky question because of the massive amounts of noisy, complicated data you would need to analyze.


  Now researchers in Germany have developed a new tool to help grapple with enormous data sets and reveal big picture trends, such as climatic tipping points and their effects on species. The researchers created a software package based on the Python programming language that unifies complex network theory and nonlinear time series analysis - two important data analysis concepts.

A complex network is just that - a social, biological or technological network with patterns of connections that are neither regular nor purely random. Nonlinear time series analyses are often used to look at complex systems, including those that unfold in a chaotic manner. Many natural phenomena, like changing weather patterns, are nonlinear in nature—as are man-made systems, like financial markets.
  
  The researchers named the software that unifies the two concepts pyunicorn. They discuss their findings in this week's CHAOS.

  "Pyunicorn works like a macroscope, [which], if used the right way, allows to distill the essence of information from a network or time series data," said Jonathan Donges, a former Ph.D. student in the group of Jürgen Kurths and co-speaker of a flagship project, called COPAN, at the Potsdam Institute for Climate Impact Research (PIK) in Germany, which aims to develop conceptual models of global socio-environmental dynamics.
The software could be used to identify critical network structures, such as bottlenecks and backbones, for transport processes, as well as revealing tipping points in climatological or physiological time series.

  Accordingly, the package's main application is the analysis of data from observations, experiments and model systems by way of graphs and time series of several quantities in parallel, such as temperature, precipitation and wind for climate, or blood pressure and breathing for physiology. By applying recurrence network analysis, which studies when a system returns to a former state, pyunicorn was able to detect tipping points in time series. This includes the aforementioned paleoclimate records, as well as the early emergence of a severe condition in pregnant women known as preeclampsia.

  Donges's previous work has involved complex networks and nonlinear time series analysis and their applications to real world data analysis. Developing the pyunicorn package involved collaborators at PIK, Humboldt University Berlin, the Stockholm Resilience Centre, Institute for Marine and Atmospheric Research Utrecht, University of Aberdeen and Nishny Novgorod State University, located respectively in Germany, Sweden, The Netherlands, the United Kingdom and Russia.

  "Many of these methods were newly developed by our team and, moreover, there was a lack of coherent software implementations for existing methods," said Donges. "Pyunicorn was developed to close this gap and to provide an integrative software framework for applying and further developing methods for complex networks and nonlinear time series analysis and their combinations."

  As its name might imply, pyunicorn is written in Python, a popular open-source programming language. The package is designed in a modular fashion that makes it easy to use in different settings, ranging from interactive analysis sessions on laptops to large-scale parallel data analysis on supercomputer clusters. As with all Python software, pyunicorn runs on a variety of operating systems, including Linux, Mac OSX, Windows and Android.
The software's versatility fulfills a key aim of the project, which was to make the software publicly available and easy to use for researchers and practitioners in a variety of fields, ranging from complex systems science to climatology, medicine, neuroscience, economics and engineering.

  "Many of the provided methods were not freely available before to the scientific community, and weren't available in the flexible and popular Python programming language," said Jürgen Kurths, who supervised the work.

  Future work for Donges and his colleagues involves speeding up the package's code and ensuring compatibility with the Python 3.x platform. Donges remains optimistic but cautious about the uses of the package.

  "Combining well-known approaches in a new way can yield exciting insights and perspectives in complex systems science," he said. "Software packages such as pyunicorn can be highly useful in catalyzing this process, but need to be applied in a thoughtful and theory-based way. Otherwise, the result might be junk science."


  The pyunicorn package can be freely downloaded at: https://github.com/pik-copan/pyunicorn.

14 November 2015

Shape-changing LineFORM may belong to interface future

  LineFORM from the Tangible Media Group at MIT Media Lab is the result of its creators asking questions. What if we have a shape-changing material that consists of a Line? Using such material, how will interactions with computers or tools change?



  They designed a shape-changing interface and described it in their research paper, "LineFORM: Actuated curve interfaces for display, interaction and constraints." Ken Nakagaki, Sean Follmer and Hiroshi Ishii make up the team.

  "Lines have several interesting characteristics from the perspective of interaction design: abstractness of data representation; a variety of inherent interactions / affordances; and constraints as boundaries or borderlines," they said.

  "By utilizing such aspects of lines together with the added capability of shape-shifting, we present various applications in different scenarios."



The video of their work demonstrates a variety of shape changes. These include body constraints and data manipulation, to investigate the design space of line-based, shape-changing interfaces. In their concept, the material can also reshape itself into telephone mode. A smart wristband gives the user haptic feedback.

Engadget referred to LineFORM as a "serpentine robot." It involves a linear series of actuators, wrote Aaron Souppouris, which can move independently or together to arrange itself in new shapes.
  
  They said in their paper that "The overall design of the system involves three parts. There is a series of connected servo motors. It has an Arduino Mega microcontroller for motor control and sensing. It has a Mac OS computer running custom applications written in processing that control LineFORM."

  Their paper is an accepted TOCHI (ACM Transactions on Computer-Human Interaction) paper for the ACM Symposium on User Interface Software and Technology (UIST) from November 8 to 11 in Charlotte, NC.

  The authors are exploring this concept because they see a future where devices in the nature of their LineFORM would be paired with flexible displays. They see the concept as "next generation mobile devices." As for the range of functions: Their concept could be used to display complex information, provide affordances on demand for different tasks and constrain user interaction.

  "We have shown that a relatively small number of actuators can be used to achieve an expressive display, and these systems may be easier to prototype than other form factors of high resolution shape display."


  Where do they go from here? They hope their work will be of interest to researchers. "Our hope is that this work will motivate others to further explore the space of actuated curve interfaces, from novel actuators to new interaction techniques."

  On that note and practically speaking, Kelsey Campbell-Dollaghan in Gizmodo said, "they imagine Lineform could replace a lot of the hardware we need for interacting with the world today–the keyboards, the phones, the cables, and so on–acting like a plug-and-play interface that could transform based on how you need to interact at a given moment."

  In the bigger picture, the Tangible Media Group has a clear focus on which technology path they will follow as they continue their innovative research: "From the three approaches in design research: technology-driven, needs-driven, and vision-driven, we focus on the vision-driven approach due to its lifespan."




  They said they know technologies become obsolete in ~1 year, users' needs change quickly and dramatically in ~10 years. "However, we believe that a clear vision can last beyond our lifespan. While we might need to wait decades before atom hackers (like material scientists or self-organizing nano-robot engineers) can invent the necessary enabling technologies for Radical Atoms, we strongly believe the exploration of interaction design should begin from today."
via

Chrome for Android vulnerability discovered by researcher

  Making news this week at the MobilePwn2Own event at the PacSec conference in Tokyo: an exploit of Google's Chrome for Android—in one shot, said PacSec organizer Dragos Ruiu. Researcher Guang Gong showcased the exploit. (PacSec is a computer security event. James O'Malley in TechRadar described it as "a meeting of security experts who show off what they've discovered for the kudos.")



  Ruiu talked to Vulture South, the Asia-Pacific bureau based in Sydney of The Register. He told Vulture South the exploit was demonstrated on a Google Project Fi Nexus 6. The exploit targets the JavaScript v8 engine and was notable, said the report, as "a single clean exploit that does not require multiple chained vulnerabilities to work."
While the exploit was not disclosed in full detail, Ruiu described the results in The Register. As soon as the phone accessed the website, the JavaScript v8 vulnerability in Chrome was used to install an arbitrary application, without user interaction, to demonstrate control of the phone. In theory, it would translate into unauthorized code running on a person's phone.
V8 is Google's open source JavaScript engine. V8 is written in C++ and is used in Google Chrome, the open source browser from Google.

  A Google security engineer on site received the bug. Softpedia stated that "A Google engineer immediately got in contact with Gong after his presentation, and rumors have it that the Chrome team is already getting a fix ready."

(Not responding specifically to this event but relevant, the HackerOne blog recently observed how "data show that programs that respond quickly to new reports, and keep open communication channels during the triage and resolution process, tend to get more reports and more repeat researchers, leading to a virtuous, security-enhancing cycle. In addition, the timely resolution of vulnerabilities reduces the risk of potential exploitation, leading to greater security.")

  Gong is a security researcher at Qihoo 360. "Thankfully," commented 9to5Google, "the exploit was developed by someone whose job it is to find vulnerabilities, and not a hacker with malicious intent."

  Ruiu will fly Gong to the CanSecWest security conference next year, said The Register.
The Android security team recognizes those who help to improve Android security by responsibly reporting vulnerabilities or by committing code with positive impact on Android security.

  In the bigger picture, Fortune senior writer Barb Darrow observed that "Given the high interest level in hacking and growing intensity of security breaches, there is definitely a need for legitimate hackers to test the limits of software."
Gong said it took him three months of work prior to the competition to find the hole, according to Business Insider Australia.

  "Good news here is that since it's through Chrome, we don't need to wait for an OTA to be approved by the manufacturers, and then the carriers," said Android Headlines on Friday.


A printable, flexible, lightweight temperature sensor

  A University of Tokyo research group has developed a flexible, lightweight sensor that responds rapidly to tiny thermal changes in the range of human body temperature. This sensor is expected to find healthcare and welfare applications in devices for monitoring body temperature, for example of newborn infants or of patients in intensive care settings.


  Flexible and wearable devices are increasingly being developed for healthcare and other applications where temperature and other sensors are integrated to provide feedback on patient health and wellbeing. Body temperature is a fundamental measurement and many low-cost flexible temperature sensors have been demonstrated, but devices developed to date require external circuitry to amplify the signal to allow accurate temperature measurement.
  
  In their latest research, Professor Takao Someya and Dr. Tomoyuki Yokota's research group at the Graduate School of Engineering have developed a new printable, flexible, lightweight temperature sensor that shows a very high change in electrical resistance of up to 100,000 times over a range of just five degrees centigrade, allowing accurate temperature measurement without additional complicated display circuitry.

  The key to the new sensor is the ability to precisely control the target temperature of the sensors. The sensor is composed of graphite and a semicrystalline acrylate polymer formed of two monomers, molecules that bond together to form a polymer chain. The target temperature range at which the sensor is most precise can be selected simply by altering the proportions of the two monomers. The research group achieved target temperatures between 25 and 50 degrees centigrade, a range which includes average human body temperature, and simultaneously realizing response times of less than 100 milliseconds and a temperature sensitivity of 0.02 degrees centigrade. The device was also stable even under physiological conditions, providing repeated readings up to 1,800 times.



03 November 2015

Data analytics on driving behavior help users improve safety and lower insurance rates


  Those who consider themselves safe drivers may tailgate, speed, or use cellphones while driving, which significantly increase the probability of an accident, Cordova says. "For most of us, the most dangerous thing you do from day to day is driving," he says.
  To improve driver safety, Censio has developed an app that captures and analyzes data on driving behavior to show drivers where they can improve. In September, Progressive Insurance began piloting the app with customers nationwide, with aims of reducing insurance rates for good drivers.
  In a way, the app acts as a sort of "external brain" for drivers, Cordova says, helping them see the risks associated with certain driving behaviors—especially distracted driving. "The human brain is not good at statistics and probability, so most people aren't thinking how sending this text will affect their probability of getting into an accident," he says. "We calculate these complicated probability distributions and send that back to the app in a very digestible way."
  The National Highway Traffic Safety Administration attributes one accident every 24 seconds in the United States to distracted driving; the National Safety Council estimates that 1.6 million crashes annually are due to cellphone use, with another 1 million due to texting while driving.
  Beyond safety, there's also a monetary incentive: The startup hopes to shift insurers toward user-based insurance programs, where rates are based on how well a person drives. Those policies could lower rates for the 200 million insured drivers across the United States, Censio president Kevin Farrell says, but are being held back by the logistics and costs of introducing hardware into cars. "We believe bringing an app into the market really opens things up," he says.
Breaking bad driving habits


  To capture driving behavior, the app identifies when a person is driving—not, for instance, in the backseat of a cab—and then uses a smartphone's accelerometer, gyroscope (positioning), and GPS to track driving dynamics. Added to that is external data, such as on speed limit, weather, and street information, such as on safe or dangerous intersections.

  Using this data, the app looks for habits such as speeding through intersections and braking hard, which could indicate tailgating or not paying attention to the road. It also observes cellphone use while driving.


  Analyzing all this data, the app then scores the driver, on a score of 1 to 100, and keeps track of the habits a driver has, or may need to improve upon. Scores are also compared with other drivers across the nation. A user, for instance, may brake hard more frequently, or pick up their phone less often, than the national average.
  That data are shared with insurers to help them assess the overall risk of a particular driver.
  Behind the scenes, Cordova says the app earned the business of Progressive, over 10 competitors, because it doesn't drain a phone's battery and is as accurate as a hardware-based solution.
  Beating battery drain, Cordova says, came down to developing optimization algorithms that collect data only when needed, and shut off when not collecting data. Gaining accuracy, he says, was about cleaning up messy data. "When the data comes in from the car, it's extremely noisy," Cordova says. "A lot of the engineering effort went into better signal processing and machine learning to clean up those signals."
Driven by social change
  Leaving an engineering position at CERN in 2011, Cordova came to MIT as a PhD student in electrical engineering and computer science with aims of "making a social difference." (He left after completing his master's degree to pursue Censio.)
  While taking 15.390 (New Ventures), he met Censio co-founder and current vice president of operations Joe Adelmann, a Harvard University student who shared his inclination toward social change.
  Inspired to launch a startup, Cordova and Adelmann designed a system that used a smartphone to alert people who fall asleep at the wheel. Mounting the camera on the windshield, the camera would track the road and the app would calculate various driving data, such as braking frequency and vehicle positioning.
  That system wasn't exactly practical—but at its core was an app that could collect movement and driving data. As a test, several MIT students downloaded the app to their phones, and it accurately predicted if the students were walking, sitting at a desk, or climbing stairs—and when they were about to get in a car and drive.
  But that app drained a phone's battery with a day of use. "As an engineer, you try to make the most awesome product, but you miss something like battery life," Cordova says. "We had to go back to the drawing board."
  After much refining, the end product was a prototype for the Censio app that collected necessary  in the background to let drivers know the risks of their behavior.
  This prototype landed Cordova and Adelmann a finalist spot in MIT's $100K Entrepreneurship Competition in 2012. They further developed the business in office space in the Martin Trust Center for MIT Entrepreneurship and Harvard's Innovation Lab, where they met co-founder Jon McNeill, an entrepreneur with prior experience in the insurance industry, and co-founder Scott Griffith, former CEO of Zipcar.
  Three years later, the startup earned its initial funding round of $10 million and the partnership with Progressive, which is offering the app as a replacement for its Snapshot hardware component—a hub that plugs into a car's onboard diagnostics port—currently being used by more than 3 million participants. The plan is to officially release a commercial version of the app early next year.
  Although the  has proven to have a viable business model, Cordova says the mission still harkens back to his MIT years, with a focus on : "The aim is to make drivers around the world better and safer."

New artificial skin can detect pressure and heat simultaneously


  Many scientists around the world are working to develop artificial skin, both to benefit robots and human beings who have lost skin sensation or limbs. Such efforts have led to a wide variety of artificial skin types, but until now, none of them have been able to sense both pressure and heat to a high degree, at the same time.
  The new artificial skin is a sandwich of materials; at the top there is a  meant to mimic the human fingerprint (it can sense texture), beneath that sit sensors sandwiched betweengraphene sheets. The sensors are domed shaped and compress to different degrees when the skin is exposed to different amount of pressure. The compression also causes a small electrical charge to move through the skin, as does heat or sound, which is also transmitted to sensors—the more pressure, heat or sound exerted, the more charge there is—using a computer to measure the charge allows for measuring the degree of sensation "felt." The ability to sense sound, the team notes, was a bit of a surprise—additional testing showed that the artificial skin was actually better at picking up sound than an iPhone microphone.
  The artificial skin still has a long way to go before it could be used for practical purposes, the team acknowledges—they have yet to develop a means for communicating data from the skin to a robot or human being, for example, though that is one of the major areas of research that that group is focusing its attention on—they plan to develop a means for doing so that takes into account the special capabilities of the skin they developed, rather than simply hooking it to an already existing system or device.

New 3-D printing method creates complex micro objects



  Bioengineers from the UCLA Henry Samueli School of Engineering and Applied Science have developed a new method of 3-D printing that allows production of complex micro-scale objects smaller than the width of a human hair. The technique, using patterned ultraviolet light and a custom-shaped flow of polymer material, creates 3-D objects that can be first designed with software and could be used in a variety of biomedical and industrial applications.


  The research was published online in the journal Advanced Materials.
  The authors suggest that producing 3-D shapes at the micro scale could be useful for designing custom biomaterials such as interlocking particles that self-assemble to help tissue regenerate, or for industrial applications such as creating new coatings and paints with unique light-reactive properties.
 "We know that shape often determines material function, so while we have a few ideas of what this could lead to, this fundamental capability to produce made-to-order 3-D microparticles could be applied in ways we have not contemplated," said Dino Di Carlo, the principal investigator on the research and a professor of bioengineering at UCLA. "There are so many potential applications—in that sense, it's really exciting."
  In 3-D printing, a digital blueprint is used to fabricate a wide range of products. The most common method, known as additive fabrication, uses a liquid precursor material that squeezed out of a nozzle, drop by drop. As the liquid hardens, new layers are added until the object is finished. While this and other 3-D printing methods can make shapes with incredible complexity, researchers have not been able to make similarly complex objects smaller than a millimeter because the drops of material are too big.
  To make smaller custom objects with folds, holes and other precise features, the UCLA team developed a new technique called optical transient liquid modeling. It uses a series of microfluidic and optical technologies, including a technique previously developed by Di Carlo's research group that simplifies designing the shape of fluid flows.
  First, two different types of fluids are combined in a series of tiny pillars that control the shape of the merged fluids. One fluid is a liquid polymer that is the precursor material for the object. The other essentially acts as a liquid mold for the polymer stream. The arrangement of the pillars determines how the two flows mix and intertwine. The researchers used software that they previously developed to rapidly predict what shape will be produced by altering the pillars' location and sequence. It can be downloaded for free here.
  When the flow of materials is stopped rapidly, an outlined pattern of ultraviolet light—somewhat like a cookie cutter—slices into the precursor stream. So the object is shaped first by the stream, then again by UV light. The UCLA researchers have reached printing speeds of nearly one object every five seconds.
  "It's like we squeeze dough through a mold, which is the liquid mold, to make a noodle and then cut the noodle into pieces using another mold—the patterned UV light," said Chueh-Yu "Jerry" Wu, the lead author of the research and a graduate student in in Di Carlo's biomicrofluidics lab.
  The objects the team has produced are about 100–500 micrometers in size, with features as small as 10–15 micrometers. With this method, they have produced objects composed of organic materials as well as particles whose movements and position could be precisely controlled by magnetism.

26 October 2015

Proposed FCC rules may smooth path to 5G wireless tech


  Mobile network traffic is heading in a direction that pleases many in the wireless industry. The Federal Communications on Thursday proposed new rules in wireless frequencies above 24 GHz.

  The FCC news release read: "The FCC took steps today to maintain United States leadership in wireless by proposing new rules for wireless broadband in wireless frequencies above 24 GHz. These proposed rules are an opportunity to move forward on creating a regulatory environment in which these emerging next-generation mobile technologies – such as so-called 5G mobile service – can potentially take hold and deliver benefits to consumers, businesses, and the U.S. economy."
  Ars Technica's translation: "The Federal Communications Commission is drawing up rules for extremely high frequency spectrums that could be used in '5G' mobile broadband," wrote Jon Brodkin, senior IT reporter, who covers the FCC and broadband.
 An article in Scientific American earlier this year took a close look at next-generation wireless: Mainly it has to deliver "a huge leap in performance to handle surging mobile network traffic, much of which is multimedia content," said Larry Greenemeier.
  He said 4G wireless digital networks enable smartphones and tablets to deliver voice and data communications with bandwidths measuring many millions of bits per second and most networks enable users to download a file containing a full-length movie in less than 10 minutes. Nonetheless, it's the next generation—5G wireless—that will have to deliver the performance leap for surging traffic. "One of the most promising potential 5G technologies under consideration is the use of high-frequency signals—in the millimeter-wave frequency band—that could allocate more bandwidth to deliver faster, higher-quality video and multimedia content."
  Monica Alleven, editor of FierceWirelessTech, said "folks in the millimeter wave tech community are happy to see the U.S. move forward in laying the foundation for 5G wireless technology innovations."
NYU Wireless said, "the FCC decision to put rules in place for the mmWave spectrum "is accelerating the potential for development of the Internet of Things, the Tactile Internet, new wireless personal medical devices, and breakthroughs as yet unimagined."
  NYU Wireless had lobbied for action via filings with the FCC, Alleven said. It warned that in the race to 5G, the U.S. was falling behind other nations in research and development focused on the mainstream wireless technology sector. NYU Wireless, an academic research center, has been doing millimeter wave wireless technology research.
  "Today's decision will open huge bands of licensed and unlicensed wireless bandwidth to enable super-fast wireless and Wi-Fi," responded NYU Wireless. Carriers will be encouraged to serve dense areas with more bandwidth and enable broadband service to areas currently unprofitable to reach."
  But what does the FCC announcement actually set in motion? John McKinnon in The Wall Street Journal said, "The FCC's action on Thursday begins to create a regulatory framework for making greater use of that higher-band spectrum. Use of the high-band spectrum would be just one part of the 5G network, which likely would weave together a patchwork of different technologies."
  Another response was from the CTIA-The Wireless Association, which issued a statement that "CTIA commends the Commission on today's important step to free up additional spectrum so that the U.S. remains the world mobile leader. It will play a critical role in the U.S. wireless industry's migration to 5G."

  Verizon's statement was also upbeat, saying that "the FCC took another step toward actualizing such policies with its adoption of a Notice of Proposed Rulemaking that will look at making spectrum frequencies above 24 GHz available for next-generation (5G) mobile broadband. U.S. leadership in deploying 4G  technologies jumpstarted remarkable cycles of innovation in mobile broadband, and the FCC action today is extremely important to maintaining that leadership."

Digital-savvy, eco-conscious drivers targeted at Tokyo Motor Show




  Toyota's three-seater exoskeleton car and an electric vehicle with touch screens that turn it into a "digital space" are among the concept models that will be on display at the Tokyo Motor Show this week.


  The biennial event will also focus on self-driving cars and the latest environmental technology as firms look to tap growing demand for green vehicles, seen as the next evolution in the global automotive industry.
  "This year, autonomous driving will be a big trend, with the Japanese automakers really showing what they are trying to do and trying to show that they can match, if not do better, than what Silicon Valley is up to," said Hans Greimel, Asia editor for the Automotive News.

  The show's 44th edition, which kicks off Wednesday and runs until November 8, will feature 160 exhibitors including global auto giants and parts suppliers from a dozen countries.
 It starts a week after Honda said it would put a commercialised self-driving car on the road by 2020, challenging rivals Toyota and Nissan, which are also betting on the future of vehicles that can drive and, in some case, park themselves.
  Google has been testing  in Silicon Valley, as have US-based Tesla and General Motors, while Nissan has vowed to put an experimental automated car on Japan's highways as soon as 2016.
  At the show, Nissan, a leader in electric vehicles (EV), will show off an EV concept car without knobs and buttons, replaced by tablet-style touch screens featuring controls and maps on a white instrument panel.
  Music, videogames and movies can also be played on the screens.
  "The car becomes a digital space when it's parked," said Nissan product planning general manager Hidemi Sasaki.
"You can use it as a gaming room, movie theatre...or you can chat online with your friends."
  Toyota's Kikai vehicle conjures images of the Terminator films with some of a usually hidden underbelly—including fuel tank and hoses—exposed, giving an inside look at the car's machinery.
  The automaker said its concept car shows off "the fundamental appeal of machines: their fine craftsmanship, their beauty, simplicity, and their fascinating motion".
Fuel-cell future
  Toyota and Honda will also exhibit their latest fuel-cell offerings, after Toyota last year started selling the world's first mass market fuel-cell car in Japan.
  Toyota is hoping to sell tens of thousands of the four-door Mirai—which is powered by hydrogen and emits nothing but water vapour from its tailpipe—over the next decade, as it looks to stop producing fossil-fuel based cars altogether by 2050.
  Honda's rival fuel-cell features a cruising range of more than 700 kilometres (430 miles), and generates electricity that could help supply power to a local community in an emergency situation, it said.
  Toyota's FCV Plus similarly functions as a power source for homes and communities as the auto giant aims to turn fuel cell vehicles from "eco-cars into energy-cars", it said.
  The firm's hybrid gasoline-electric offerings, including the Prius, have sold more than eight million units since their launch in 1997.

  But a limited driving range and lack of refuelling stations have hampered development of fuel-cell and all-electric cars, which environmentalists say could play a vital role in cutting greenhouse gas emissions and slowing global warming.
  Again this year, most US-based automakers, which have not attended the Tokyo Motor Show since before the global financial crisis, are staying away, a reflection of their puny presence in the Japanese market.
  Foreign carmakers have long complained that they were effectively shut out of Japan through tariffs and other barriers, although luxury brands tend to enjoy success in the world's number three auto market after China and the United States.
  Among the overseas automakers attending are BMW, Peugeot Citroen, Porsche, Jaguar and crisis-hit Volkswagen, which is embroiled in one of the biggest scandals in the history of the automobile sector.
  The German auto giant has admitted it had fitted 11 million of its vehicles with software designed to cheat official checks.

19 October 2015

Engineers and students grapple with 3-D printing a habitable structure on Mars


  We are in the midst of a "Mars moment." This fall, the Matt Damon film, "The Martian," a story about a stranded astronaut who must learn to survive on Mars, grossed a whopping $55 million at the box office in its opening weekend. The same week, scientists breathlessly revealed the discovery of liquid water on Mars, raising the possibility that life might yet exist there.\

  But what would it actually take to support human life on the Red Planet?
  An MIT group including 10 students took up the challenge to answer that question last month in a competition co-sponsored by NASA to build a habitat that could be used on Mars in just 20 years—in 2035. "That is a pretty aggressive timetable," notes Caitlin Mueller, an assistant professor in building technology and director of the Digital Structures group—all the more so since the distance to Mars and the fuel required to get there means travelling as light as possible.
  In order to cut down on transport costs, NASA is pushing the use of 3-D printing technology using indigenous materials. The "3-D Printed Habitat Challenge," also co-sponsored by the National Additive Manufacturing Innovation Institute (known as America Makes), offered $25,000 to the winning design at a competition at the New York City Maker Faire on September 26-27—part of a $2.25 million challenge over the next few months.
  "Thinking about it was really fun because you really are starting from scratch," says Mueller. Mars has only a third of the gravity of earth, and temperatures of below zero for most of the year. The biggest issue, however, was the lack of atmosphere, which means that any structure will have to be massively pressurized from within to withstand the vacuum of the space.

  Far from discouraging team members, those limitations stoked their creativity. "Paradoxically, being in an alien environment in the future frees us up to be a little more conceptual," says Justin Lavallee, technical instructor and the director of the Architecture Shops at the School of Architecture, who collaborated with Mueller on the project. "We can be a little more exploratory without being so bogged down in current understanding of what will and won't work in architecture."

  Mueller has been experimenting with new methods of 3-D printing that follow the stress-lines of structures rather than printing in horizontal layers. Lavallee has been working with new thermoplastic composite materials. Together, the two pooled their expertise to create a 3-D printer that could pull the composite material through a nozzle and shape it while weaving it together with fiberglass to give the form strength and shape.


  Mueller and Lavallee were helped in their task by students in disciplines ranging from architectural design to computer engineering. "It wasn't just us teaching them how to build a structure on Mars, because none of us know how to do that," says Mueller. "We were figuring it out together." For inspiration, students watched science-fiction films including "2001" and "Gravity," as well as episodes of the futuristic British series "Black Mirror," says master's of architecture student Nicole Ashurian. "They were great inspiration, but they were scary too," she says. Confronted with the vastness of space, the group placed emphasis on creating a habitat that would be equally comfortable as functional. "We decided we needed to bring some humanity to Martian space," she says.
  They settled on a toroidal form—in lay terms, a donut—that could both be evenly inflated with pressurized air, and also form continuous living environment with spaces for privacy. While Ashurian has been developing experience designing structures, the Martian environment was a drastic departure from the usual site challenges. "You have minor variances sometimes, up in the mountains, or where it's really hot, but never do we have to question the atmosphere," she says. "We were really dependent on the engineering students to help fill us in."
  One of those students, undergrad Mitchell Gu, who majors in electrical engineering and computer science, was instrumental in providing the technical analysis to prove whether the design and construction was feasible. "One of the concerns we had was that the sand on Mars does not contain enough silica to create glass," he says, by way of example. Luckily, the team was able to find a spot on the Red Planet nicknamed Silica Valley, where a Mars rover had found more than 60 percent silica in the soil. Gu and the other team members found a way to synthes ize the polypropylene needed to make the thermoplastic composite form hydrogen and carbon dioxide in the Martian atmosphere.
  The team pulled all of their collective knowledge into a presentation for a design they called Ouroboros, after the Ancient Greek symbol of a snake eating its tail, and featuring illustrations that would be at home on the cover of an Isaac Asimov novel. "It was somewhere in-between working on a science fiction book and an architectural design competition, with some real engineering computation as well," Mueller says. "It was really like what MIT is all about," she adds, "bringing together many different areas of expertise to create something really innovative."
 The second stage of the contest submission involved creating a model of the habitat. Lavallee pulled out all the stops in the architecture shop, machining metal, sandcasting aluminum, and printing thermoplastics to approximate the structure. "Many of the projects we work on focus narrowly on one tool or one machine," he says. "This was exciting because it demonstrated how we could bring all of our capabilities to bear."
  Finally, the moment of truth came when the team headed down to New York to face off against some 30 other designs—most of them by professional architecture and design firms.
  In fact, of the 41 students who took part in the competition, nearly a quarter of them were from the MIT group. Undergraduate and graduate student members of the MIT team are: Nicole Ashurian,Ethan Bian, Alexandros Charidis, Chrystal Chern, Sean Phillips, Minxuan Gu, Sayjel Patel, Samuel Schneider, and Stavros Tseranidis.

  When all of the space dust had settled, another design was chosen for the $25,000 prize. But that doesn't mean that the experience didn't have value, says Mueller. "Of course, we are disappointed that we didn't win, but pretty quickly in the process, it became more than just about winning this particular prize," she says.
  Both she and Lavallee developed ideas about 3-D printing that they are planning on implementing in their own research and teaching. "Thermoplastics are the future of composites," Lavallee says. "It was exciting to get some hands-on experience with this new system." And they are already considering entering the next two phases of the competition to create full-scale structural components and an entire habitat, each of which includes $1.1 million in prizes.
  For team member Mitchell Gu, meanwhile, the competition has inspired loftier dreams. The experience ignited his own love of space to cause him to consider a career in interplanetary architecture that may one day find him building on the Red Planet for real. "It made me realize that perhaps there is a new Mars age we are entering similar to the Moon Age," Gu says. "That is something that would be really special to be a part of."